Business+Perspective

= Influence of Technology on Politics  = From the business perspective, video games are very popular and successful. Because of how many people in the world play them (over 69%) it makes video games one of the most popular entertainment activities. Economically, video game sales rise every year. More and more exciting games come out that people feel they “must have” and it only makes the sales better. The gaming devices themselves keep becoming more popular. Kids see other kids with them and it encourages others to go out and guy their own device. In the past two months five million X-box 360’s were sold. If you think about it, that is a huge amount of sales in the last two months. That means X-box made about $750,000,000 in profit in just two months. World wide the top five gaming systems are 3DS, PS3, Wii, DS, and xbox 360. As of now, the weekly top ten charts have Pokemon/ Black and White version with the most sold at 314,069. 190 million households will use a next generation video-game console in 2012. Also, U.S. computer and video game software grew up to six percent in sales in 2007, to 9.5 billion. 85% of video games sold in 2007 were either E for everyone or T for teen. So, overall video games are financially rising and successful. Each year more games are created along with over the years more gaming systems are invented. With these creations it only helps keep the business perspective of video games, a good one.

The Beginning of Violence in Video Games

With the controversy of violent video games being too violent for kids eyes, it has impacted the sales of the games. Some of the “violent” video games have been taken off the market because of racism, gang violence, and just inappropriate graphics. There has also been controversy of the sale of violent video games in general. Although there is a positive side of these games. Violent video games are very high with with the social networking aspect. These games involve players to interact with others when they are playing through the online system. They have to make teams and communicate with each other as they are playing the game. So from the business perspective it’s like a selling platform. There has also been a study though that has shown that violent video games have shown a decline in sales. Many games strive to receive an “M” for maturity. The sales of M rated games have gone down 18% between the years 2001 and 2005. So from the business perspective, violent video games don’t really impact the sale of general video games that much.